FiveM & RedM admin panelBan the player,
not the account.
Cheaters come back on a new Steam account within the hour. BWRP Panel records every identifier a player has ever connected with — Steam, Discord, licence, hardware — so one ban covers every account they have, not just the one you caught.
The demo is the real panel, with invented players — no sign-in, no install, nothing to undo. Click anything.
Illustration, not a screenshot. Every field shown — the identifiers, linked accounts, playtime and ban state — is on the real player page.
What you are actually buying
Your servers. Your database. Your name on it.
Moderation tooling is easy to start with and hard to leave. So the things that decide whether you regret it in a year are not the features — they are who holds your data, and what happens when you grow.
One price covers every server you run
A community is not a server. Yours might be one, or four, or a test box and a live one — that is a single community here, at a single price, with unlimited servers inside it. Nothing is charged per server, and nothing is charged per staff member either.
Starter is $8 for one community. Pro is $25 for five.
You can take your data and go
Every player record, ban, warning and image is downloadable as JSON, CSV and files whenever you like — not on request, not by asking us. You can delete one player's record, or the entire community, without anyone's permission.
There is no export fee and no exit interview. The point of being able to leave is that you can.
Or never send it to us at all
A self-hosted edition runs on your own cPanel or Plesk hosting, with your own database and your own name on it. Identifiers and hardware IDs never leave your server, which is the answer if you would rather not explain to your players where their data went.
Same panel, licensed per domain. Ask and we will sort one out.
What your staff get
Everything a FiveM staff team needs
Your staff stop guessing. Every player who has ever joined is on record, every action is logged, and nobody has permissions they should not have.
Bans that actually stick
A ban is enforced against every identifier that player has used, not just the one they were caught on. Come back on a fresh Steam account and the hardware ID still matches.
Warn before you ban
A private on-screen notice to that player and nobody else, not a message the whole server reads. It links to their own record, so they can see what they have collected.
Every player on record
Names, playtime, first and last seen, and every action ever taken against them. Search by any identifier — Steam, Discord, licence, hardware — and the alt accounts come with it.
Who is online, right now
Your server pushes its player list to the panel every 30 seconds. Staff see who is in the session and can act on them without opening a console.
See what they see
Take a screenshot of a suspected cheater's game view from the panel. Images are blocked from being fetched over the web, and deleted automatically after your retention period.
See who is actually doing the work
One owner-only report ranking staff by what they issued, how much of it stuck, and whether they were in game at the time. Tells a busy moderator from a quiet one before it becomes a complaint.
Who deleted that ban?
Issuing a ban was always attributed. So is removing one — kept with what the deleted record said and the address it came from, in a log only you can open.
Staff you can trust
Ranks with per-permission control, so a new moderator can warn without being able to wipe your database. Every warning, kick, ban and note records which staff member issued it.
It tells your Discord
Warnings, kicks, bans, commends, notes, ban appeals and anticheat detections post straight into a Discord channel of your choosing, so your team sees moderation happen without being in the panel.
Your data stays yours
Download your entire community as JSON, CSV and image files whenever you like. Delete one player's record on request, or the whole community, without asking anyone.
FiveM and RedM
The same panel runs a GTA roleplay city or a Red Dead frontier server. One resource, both games, nothing different to install.
Where everyone actually is
A live map on every server's page, plotting connected players as arrows pointing the way they are facing, refreshed every two seconds while you are watching it. Your game server only sends that fast while somebody actually has a map open, so a server nobody is looking at costs nothing extra to run.
Check what they are carrying
Pull up a player's inventory, or the trunk and glovebox of the car they are sitting in, straight from their profile — no teleporting to them, no asking them to screenshot it themselves.
Handle the whole server at once
Select several online players and give them all an item, or assign a Discord role to all of them, in one action — with each one its own permission, kept separate from single-player actions on purpose.
Donator vehicles that stay bought
A vehicle belongs to the account, not the character, so a wipe does not take it away. Owners share it with friends themselves, and anyone else who tries to drive off with it loses it.
Moderate without leaving the game
Press F6 for everyone connected, and warn, kick, ban, commend, screenshot or watch any of them — only the actions your rank allows. Freecam flies the camera anywhere on the map. It writes the same records the website does, so nothing is a separate history to reconcile later, and one price covers every server you run it on.
What your players are actually doing
Every warning, kick and ban grouped by the reason written on it, so you can see which rule causes a third of your moderation. Knowing how much your staff are doing is useful; knowing what it is all for is what you can act on.
Sell perks on your own store, delivered automatically
Map a package on your own Tebex store to a vehicle, item, Discord role or job, and it is delivered without you touching the panel. Anything it cannot match confidently queues for you rather than being lost.
Bring your ban history with you
Switching from another tool does not mean starting every player's record from zero. Upload a CSV of bans, warnings or kicks and map its columns onto the panel's own fields yourself — nothing is written until a preview shows exactly what would and would not import. A row it cannot match to a known player is skipped and listed, never guessed at.
See your server, not just a list of it
Press F6 and every connected player and vehicle now floats a label in the world, coloured by trust score, so a risky account stands out before you have even opened it. Aim and press G to lock a target — Warn, Kick, Ban, Spectate and the rest open right there, no walking up to anyone first. A new Ghost action, off by default until you grant it, teleports you next to a player or vehicle invisibly and without collision, so you can see what is actually happening before you act.
Owner-only report
Ranked by what they actually did
Not by rank, and not by how long they have been on the team. It shows what each staff member issued, how much of it stuck, and whether they were in-game or acting remotely at the time.
The accuracy column is warnings and bans that were not later overturned. A low number is a conversation, not a verdict — which is why nobody but the owner can open this page.
Getting started
Setting up on your FiveM or RedM server
No config files to write by hand. The resource is generated for your server, with your details already filled in.
Sign in with Steam
Create your community. Your 14-day trial starts by itself — there is no card to enter and nothing charges you when it ends.
Add your server
Its address and RCON password. Then download the resource from the panel — it is built for that specific server, so there is nothing to edit.
Drop it in and restart
Extract into resources/, add one line to server.cfg, restart. Your players appear within about 30 seconds.
ensure staff
ensure screenshot-basic # only for screenshots
Full walkthrough in the owner manual.
Pricing
Admin panel pricing
Every plan has the same features. You are only paying for how many separate communities you run.
Two things to know before you pay by card
Card payment runs through Tebex, who handle billing for most of the FiveM ecosystem. We never see or store your card details.
Tebex will ask you to sign in with your Cfx.re account at checkout. It is the same account you use for your server key, and it is how Tebex identifies FiveM customers. Your plan is still tied to the Steam account you signed into the panel with, not to Cfx.re.
Your statement will show BWRP - FiveM Server Management, which is the name of our Tebex store. The free trial needs none of this: it starts by itself, with no card and nothing to arrange.
Rather pay another way? Email usTry the whole thing before deciding.
- Everything unlocked
- No card required
- One per account
One community, any number of servers in it.
- Unlimited servers in it
- Unlimited staff and players
- Every feature on this page
Two communities kept completely apart.
- Kept completely separate
- Everything in Starter
For networks, or hosts running several.
- For networks and hosts
- Everything in Duo
Renewing early adds to the time you have left rather than replacing it. If a plan does lapse, your game server keeps running and your bans stay enforced — only the panel pauses, and nothing is deleted.
Not sure which plan fits?
Tell us how many communities and servers you run and we will point you at the right one. Bigger network, or something the plans do not cover? Ask.
Or run it yourself
Self-hosted FiveM admin panel
A self-hosted edition is available under licence — the same panel, installed on your own cPanel or Plesk hosting, with your own database and your own name on it. Get in touch and we will sort out a licence for your domain.
Hosted by us
- Nothing to install. Sign in with Steam and add your server.
- Updates arrive on their own, including security fixes.
- Backups and uptime are ours to worry about.
- Sits behind Cloudflare. The origin server is never reachable directly, so a flood of traffic hits Cloudflare's network, not yours.
- Monthly, cancel whenever — $8 to $25.
Self-hosted, under licence
- Your database, your server, your domain — the data never leaves your hosting.
- Your name on it, not ours.
- You apply updates, and you own the backups.
- Needs cPanel or Plesk with PHP 8 and MySQL.
Why believe any of this
What we will not pretend
We have no customer logos to show you and no reviews to quote yet — the honest version is that this is a young product. So instead, three things on this page you can check yourself.
Only useful if you assume staff accounts can be the problem — not a flattering thing to build, but it is the true thing. Why the audit log records your own staff, not only your players.
Most panels log what happens to players. This one also records what your own staff did — every deleted ban, every permission change, and the address it was done from.
Staff can capture a suspected cheater's screen. Rather than bury that, there is a public disclosure page written for your players to read, and the images are blocked from the open web and deleted on a schedule you set.
Card checkout took weeks to open while Tebex reviewed our store, and for all of it this page said so plainly rather than showing a button that would fail.
Questions
FiveM admin panel questions
Does this replace txAdmin?
No, and it is not trying to. txAdmin starts, stops and restarts your server. This is where your staff moderate the people on it. They do different jobs, and most communities run both.
Can I see what my own staff have been doing?
Yes, on a page only the owner rank can open. It records every deleted ban, warning, kick, note, screenshot and detection — keeping what the deleted record actually said, not just that something was deleted — along with staff and permission changes, server edits, and the IP address each action came from. Kept indefinitely and included in your data export. It does not record who merely looked at a player's profile; that would be thousands of entries a day and would bury the ones that matter.
Does this stop cheaters?
Not on its own, and anyone telling you otherwise is selling you something. This is a record system, not an anticheat. It does not scan memory or detect cheat software, and it deliberately does not try — keeping pace with cheat developers is a full-time arms race fought with kernel drivers.
What it does do: records every identifier a player connects with, so a ban covers their other accounts. Flags a new player sharing a Steam, Discord, Cfx.re, Xbox Live or hardware token with someone you already banned. And it takes detections from any anticheat you run and files them on that player's page beside their bans, warnings and screenshots.
The honest limit: hardware IDs are reported by the player's own computer and spoofers are sold openly, so a determined evader with a spoofer and a fresh account will get past a hardware ban. What hardware bans reliably stop is the lazy returner — which is most of them. For the rest, the panel shows you the signs that somebody is spoofing rather than pretending it cannot happen.
Nothing bans automatically. Every finding is presented as a signal for a human to judge, because each has an innocent explanation — a shared family PC, a new computer, a player who does not run Steam.
Does it work with RedM?
Yes. The resource declares both games, and every server-side function it uses works identically on FiveM and RedM — bans, kicks, the player list, identifiers, chat logs and the player portal. Notifications go through VORP Core or RSG Core.
One exception, worth knowing before you buy: screenshots do not work on RedM. They depend on screenshot-basic, which is FiveM-only and not ours to port. Everything else is the same.
Will it work with my framework?
It does not depend on one. Player notifications can be sent through ox_lib, ESX, QBCore, VORP, RSGCore, plain chat, or your own event — whichever your server already uses. Everything else works regardless of framework.
What happens if I stop paying?
Your game server keeps running and your bans stay enforced — the resource does not stop working. Only the panel pauses, nothing is deleted, and renewing brings it all back exactly as it was. You also get a Discord reminder at 7, 3 and 1 days before the date, once you have pointed the panel at a Discord webhook — it is one field in your settings, and without it there is nowhere for the reminder to go.
How do donator vehicles work?
You grant a vehicle from a player's profile and it belongs to their account, not a character — a wipe or a fresh start does not take away something they paid you for. They type /mycars in game for a menu of what they own, and share it with up to five friends themselves from their own page, so your staff are not fielding “add my mate to my car” requests.
If anyone who is not the owner or a shared friend takes the driver's seat, the vehicle is removed. Passengers are left alone. That check runs on your server rather than the player's computer, so a modified game client cannot skip it.
It is a separate optional download that works on any framework — Qbox, ESX, QBCore or your own. Install it only if you sell vehicles.
Can I connect my own Tebex store to automatically deliver purchases?
Yes — separately from paying for the panel itself, this is your own store, selling to your own players. Map a package to a vehicle, an item, cash, a Discord role or a job in Settings, paste in a webhook URL and secret from your Tebex store, and a purchase is matched to a player by the username Tebex collects at checkout and delivered without you doing anything.
Your store has to be registered under the FiveM or RedM game type for that username field to exist at all — Universal will not work. Anything that cannot be matched confidently is queued for a staff member to resolve by hand rather than lost.
Can I get my data out?
At any time, without asking. Download the whole community as JSON, CSV and screenshot files. You can also delete a single player's record when they ask you to, or delete the entire community yourself.
Can a banned player delete their data to escape the ban?
No. Players cannot delete anything themselves — from their own page they can only view their record and appeal. An erasure request comes to you, because your community is the data controller, and you carry it out from that player's page.
When you do, you choose whether to keep the ban. Their profile, warnings, notes and screenshots go; the ban record stays and keeps working. Data protection law does not require you to erase records you need in order to prevent abuse, which is exactly what a ban record is.
So a cheater cannot launder a ban by asking to be forgotten.
Is there a free trial?
Fourteen days, and there is no card to enter. It starts by itself when you create your community, and nothing charges you when it ends — the panel simply pauses until you choose to pay. You can also look around the live demo first without signing up at all.
Can other communities see my players?
No. Each community's players, bans, logs and settings are separate, and every page is scoped to the community you are signed in to. Your staff cannot see another community's data and neither can anyone else's.
Do my players need an account?
No. Players are recorded automatically when they join. They can optionally sign in with Steam to see their own record and appeal a ban, which saves your staff answering the same question in Discord all week.
In writing
Everything we promise, written down
You are trusting us with your players' personal data. These say exactly what we do with it, what you are agreeing to, and how to get your money back — before you pay, not after.
You can export or delete your community's data at any time, from inside the panel, without asking us. Your players can see their own record and appeal a ban — erasure requests come to you, because it is your community and your decision. A ban can outlive an erasure.
Free for 14 days
Stop losing the same fight every weekend
Set it up before your next restart and see what your server has actually been dealing with.
No card. Cancel any time. The trial ends by itself — nothing charges when it does.